Not directly, of course, but the implication of a recent story from NPR’s Future Tense is that video games have a positive stimulative effect on doctors who are about to perform surgery.
A new study is out, and according to FT, “Surgeons who played games for 20 minutes immediately prior to performing surgical drills were faster and made fewer errors.” The study focused on a particular type of surgery, specifically “laparoscopic” procedures. Again, from FT, “The results supported findings from a smaller study in 2003, which showed that doctors who grew up playing video games tended to be more efficient and less error-prone in laparoscopic training drills.” You can hear the story in RealMedia here.
The increase of dopamine associated with playing video games can help establish learning patterns. You heard it here first: students who play video games for 20 minutes immediately preceding quizzes, tests, midterms, and exams will perform better. Video games could “augment” educational achievement.
This latter claim would need to be studied and proven, of course. It seems to me that today’s youth already play significant amounts of video games. It may well be that long-term and extended durations of video game play might have adverse effects on learning patterns as wel. This means that we’d need to look for a mediating time frame, within which the brain is stimulated and activated but does not suffer from more adverse effects.
Maybe the circumscribed use of video games can be part of the solution to the problem Anthony Bradley identifies.
Update: “The Brain Workout: In praise of video games,” OpinionJournal, by Brian C. Anderson: “Video games can also exercise the brain in remarkable ways.”