Acton Institute Powerblog Archives

Post Tagged 'video games'

Pokémon Go, community, and spontaneous order

The long awaited augmented reality mobile game Pokémon Go, based on the long running video game franchise, was released in the United States, Australia, and New Zealand late last week. The game allows players to find and capture Pokémon, like the famous Pikachu, in the real world as they walk around streets and parks throughout their cities. Continue Reading...

World of Warcraft economics, population control, and virtual gold

You may have heard of the popular computer game World of Warcraft (WoW), which recently released its fifth expansion, which adds more quests, dungeons, and other content, in November. WoW has over 10 million players and there are few signs of this slowing down, which is impressive for a game originally released in 2004. Continue Reading...

How Religion Is Portrayed In Video Games

Danny O’Dwyer of Gamespot has created an interesting video on religion in video games.  As a self-described atheist, he examines the reasons why video games “haven’t reached the point where Islam can be portrayed without a suicide bomb.”  Continue Reading...

The Legend of Zelda video games from a Christian perspective

Author and editor Jonny Walls has announced his latest work published by Gray Matter Books entitled The Legend of Zelda and Theology. Zelda is a series of video games celebrating its 25th anniversary this year, originating in 1986 with The Legend of the Zelda for the Nintendo Entertainment System.  Continue Reading...

Sonseed > Christian Guitar Heroes

I made a mental note of it awhile back when I heard that there was a “Christian” version of the immensely popular Guitar Hero video game franchise in the works. Wired recently reviewed Guitar Praise – Solid Rock here. Continue Reading...

Review: Civilization IV

It took awhile, but after its release in 2005, the latest installment of the popular computer game Civilization IV was received warmly by many cultural commentators. Civilization IV, or CivIV for short, was hailed alternatively as “a video game for the ages,” and “a kind of social-sciences chessboard that blends history and logic into a game that demands a long, long attention span.” Continue Reading...